I've noticed some rather interesting performance when using Distributed Rendering with V-Ray Next GPU (4.02.04), in which it does not look like that Distributed Rendering is contributing all that much to the overall rendering.
I have two machines that I primarily use for rendering. (Both on the latest version of Win10.)
Main Workstation:
3x Quadro K60000
Render Server
1x Quadro GP100
Benching marking the performance on a scene I am working on, I see the following with all hardware enabled for rendering:
Worktation (Solo): 25min
Render Server (Solo): 32min
Workstation (Server on DR): 21min
Seeing that my render server, which is almost on par with my main workstation, only saves me 4 minutes of render time seems pretty weak. I noticed while the Render Server is rendering, that the GPU utalization is consistenly bouncing from 100% all the way down to 0 every few seconds. I have played with the Ray Bundle Size number, including increasing to 256+, and that has actually increased the rendering time by an additional 3 minutes.
Now I'm not expecting to cut my render time compeltey in half with this, but I feel like I'm not getting the complete performance out of my server. Is there anything else I can look at to help with this? Or has anyone seen this behavior before? I'd be more than happy to share my scene files.
Thank you,
-S
I have two machines that I primarily use for rendering. (Both on the latest version of Win10.)
Main Workstation:
3x Quadro K60000
Render Server
1x Quadro GP100
Benching marking the performance on a scene I am working on, I see the following with all hardware enabled for rendering:
Worktation (Solo): 25min
Render Server (Solo): 32min
Workstation (Server on DR): 21min
Seeing that my render server, which is almost on par with my main workstation, only saves me 4 minutes of render time seems pretty weak. I noticed while the Render Server is rendering, that the GPU utalization is consistenly bouncing from 100% all the way down to 0 every few seconds. I have played with the Ray Bundle Size number, including increasing to 256+, and that has actually increased the rendering time by an additional 3 minutes.
Now I'm not expecting to cut my render time compeltey in half with this, but I feel like I'm not getting the complete performance out of my server. Is there anything else I can look at to help with this? Or has anyone seen this behavior before? I'd be more than happy to share my scene files.
Thank you,
-S
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