I am using VRay GPU 3.6. To make a matte object, I am assigning it a VRayMtlWrapper and assigning the alpha contribution to -1. But when I render, and check the alpha channel, it's opaque.
Is there a different way to create matte objects using VRay GPU 3.6?
Thanks,
-Richard
Is there a different way to create matte objects using VRay GPU 3.6?
Thanks,
-Richard
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