3ds max 2018 / Vray GPU next 4.02.05
To reproduce :
_Load normal map
_rotate it 90° W
_plug in Vray normal map node
_plug Vray normal map node in bump slot
_Render
During the light cache phase, it looks like transforms are computed correctly but it's not rotated on final render. It works correctly on Vray next adv.
To reproduce :
_Load normal map
_rotate it 90° W
_plug in Vray normal map node
_plug Vray normal map node in bump slot
_Render
During the light cache phase, it looks like transforms are computed correctly but it's not rotated on final render. It works correctly on Vray next adv.
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