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Bitmap transforms not applied with Vray normal map node

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  • Bitmap transforms not applied with Vray normal map node

    3ds max 2018 / Vray GPU next 4.02.05

    To reproduce :
    _Load normal map
    _rotate it 90° W
    _plug in Vray normal map node
    _plug Vray normal map node in bump slot
    _Render

    During the light cache phase, it looks like transforms are computed correctly but it's not rotated on final render. It works correctly on Vray next adv.

  • #2
    Should be working, can you please send me the scene?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Just sent you the link to the scene by mail.

      Comment

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