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VrayLighMtl renders incorrectly if it's part of a Mutli/Sub-object material

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  • VrayLighMtl renders incorrectly if it's part of a Mutli/Sub-object material

    I was trying out Vray GPU when I noticed that if VrayLighMtl is part of a Mutli/Sub-object material, it renders incorrectly. Please check the screenshot below.

    Max 2018.4 + Vray Next Update 1

    Click image for larger version  Name:	lightmtl_GPU.jpg Views:	1 Size:	97.6 KB ID:	1019849
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    When it is part of Multi Sub, the sampling can not be that efficient. If you can, avoid that.
    The result render here is caused by more noise, which the image sampler decides that might never clean up. Either raise up the Ray Per Pixel (to 32 or 64) or try using light cache.

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

    Comment


    • #3
      Thanks for the reply, Blago. Should I avoid doing this in the CPU renderer as well?

      EDIT: Ok, I just tested this and appears that it happens with the CPU renderer as well. I'll try to remember this.
      Last edited by Alex_M; 07-12-2018, 07:53 AM.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        I am not sure to be honest. matanov ?

        Best,
        Blago.
        V-Ray fan.
        Looking busy around GPUs ...
        RTX ON

        Comment


        • #5
          Alex_M I guess you are using Direct Illumination ON ?
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

          Comment


          • #6
            Yes, Direct Illumination is turned on.
            Aleksandar Mitov
            www.renarvisuals.com
            office@renarvisuals.com

            3ds Max 2023.2.2 + Vray 7 Hotfix 1
            AMD Ryzen 9 9950X 16-core
            96GB DDR5
            GeForce RTX 3090 24GB + GPU Driver 566.14

            Comment


            • #7
              This is expected. "DI on" converts the geometry that has VRayLightMtl to a regular VRayLight and that's not working when the material is part of a Multi/Sub-object. Making parts of the geometry to real lights depending on their face ID is not very trivial to do and it's pretty prone to errors. This is why in such scenarios DI is forced to be off.
              If it was that easy, it would have already been done

              Peter Matanov
              Chaos

              Comment


              • #8
                Alright, thanks for the clarification, Peter. I'll make sure to detach the parts of geometry that have VrayLight materials applied and add their own separate material.
                Aleksandar Mitov
                www.renarvisuals.com
                office@renarvisuals.com

                3ds Max 2023.2.2 + Vray 7 Hotfix 1
                AMD Ryzen 9 9950X 16-core
                96GB DDR5
                GeForce RTX 3090 24GB + GPU Driver 566.14

                Comment

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