Hello,
I have a Big laptop with 2 GTX 1080 and a I7 8700K for rendering.
And 64go RAM is enought for what i rendering.
My issue is that only 1 GPU seems to rendering, even if Vray is setup to use the 2 GPU.
To try to solve this, i have installed the lastest Nvidia drivers.
I've check that Sli is not checked in nvidia config.
Then i have try with only 1 GPU at time on a selected part of the picture.
GPU 0 alone without CPU : 58% 1 mn 02 sec
GPU 1 alone without CPU : 06% 0 mn 57 sec
CPU 4.3Ghz without GPU : 100% 5 mn 54 sec
GPU 0 is the one with screen on it. that's must be why it's a little slower.
So, ok even it's say 06 % GPU 1 seems to render.
I continu my investigate :
GPU 0 + GPU 1 : 40% / 0% = 0 mn 45 sec . I'm a little disapointed, i was hoping something like 35- 38 sec . But many things can be in game here .. so i will add the CPU maybe i will gain 2 sec more.
All GPUs and CPU = 0 mn 43 sec.
SO .. I really need to render faster, this is only a little part of my rendering.
I try Brute force GI engine instead of lightcache, because my scene is just a perfume bottle, there is near only reflections and refractions.
All GPU + CPU = 0mn 41 sec. the rendered picture is the same as previous. great , 2 sec more saved on this part of the picture.
Now, i can try to change adaptative lights by other options.
Uniform probabilistic : 0mn 36 sec !! damn that's a big difference !
Full Light optimisation : 0 mn 37 sec .ok, so adaptative seems not the better choice for this raytracing scene.
uniform probabilistic 4 instead of 8 : 0mn 39 sec .. bad ..
uniform probabilistic 16 instead of 8 : 0mn 38 sec . bad too.
I know Bucket size can help me to reduce rendertime in my case. but i don't find where to change it in GPU NEXT ..
Any idea how to reduce rendertime with GPU next ?
thanks for your help, i hope this little story will be helpfull for some new user
I have a Big laptop with 2 GTX 1080 and a I7 8700K for rendering.
And 64go RAM is enought for what i rendering.
My issue is that only 1 GPU seems to rendering, even if Vray is setup to use the 2 GPU.
To try to solve this, i have installed the lastest Nvidia drivers.
I've check that Sli is not checked in nvidia config.
Then i have try with only 1 GPU at time on a selected part of the picture.
GPU 0 alone without CPU : 58% 1 mn 02 sec
GPU 1 alone without CPU : 06% 0 mn 57 sec
CPU 4.3Ghz without GPU : 100% 5 mn 54 sec
GPU 0 is the one with screen on it. that's must be why it's a little slower.
So, ok even it's say 06 % GPU 1 seems to render.
I continu my investigate :
GPU 0 + GPU 1 : 40% / 0% = 0 mn 45 sec . I'm a little disapointed, i was hoping something like 35- 38 sec . But many things can be in game here .. so i will add the CPU maybe i will gain 2 sec more.
All GPUs and CPU = 0 mn 43 sec.
SO .. I really need to render faster, this is only a little part of my rendering.
I try Brute force GI engine instead of lightcache, because my scene is just a perfume bottle, there is near only reflections and refractions.
All GPU + CPU = 0mn 41 sec. the rendered picture is the same as previous. great , 2 sec more saved on this part of the picture.
Now, i can try to change adaptative lights by other options.
Uniform probabilistic : 0mn 36 sec !! damn that's a big difference !
Full Light optimisation : 0 mn 37 sec .ok, so adaptative seems not the better choice for this raytracing scene.
uniform probabilistic 4 instead of 8 : 0mn 39 sec .. bad ..
uniform probabilistic 16 instead of 8 : 0mn 38 sec . bad too.
I know Bucket size can help me to reduce rendertime in my case. but i don't find where to change it in GPU NEXT ..
Any idea how to reduce rendertime with GPU next ?
thanks for your help, i hope this little story will be helpfull for some new user
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