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  • vlado
    replied
    Originally posted by glorybound View Post
    HDRI as background in MAX's environment or V-Ray's Environment override? I have always used MAX's environment slot.
    It doesn't really matter.

    In any case, we should do internally the same thing (we do it for the CPU anyways). I'll make a note about it.

    Best regards,
    Vlado

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  • glorybound
    replied
    Originally posted by vlado View Post
    Won't it work better to make the dome light invisible and set the HDRI as a background map as well?

    Best regards,
    Vlado
    HDRI as background in MAX's environment or V-Ray's Environment override? I have always used MAX's environment slot.

    Leave a comment:


  • glorybound
    replied
    Funny you said that. That's my usual workflow, but based on a previous post, I was told that was an odd way to light a scene .

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  • vlado
    replied
    Won't it work better to make the dome light invisible and set the HDRI as a background map as well?

    Best regards,
    Vlado

    Leave a comment:


  • glorybound
    replied
    I don't know, 4k in an hour is pretty fast. This will eventually be an animation, so in post-production might be more of a challenge.

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  • squintnic
    replied
    wouldnt it be much easier to have a fast render and comp in the background? try fusion its free....

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  • glorybound
    replied
    I have Update 1

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  • idnok
    replied
    On V-ray Next Update 1 they've improved this a lot.
    Even if you load a 24k HDRI, with 8192px you'll have a nice background.

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  • glorybound
    replied
    I think raising it to 8192 did the trick, thank you!

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  • idnok
    replied
    If you apply it to a geo sphere or to Env map will read it full size but may "kill" your GPU Mem.
    What i do is render just HDRI as sequence.. then apply it to a backplate.
    I know it sounds weird but it served its purpose.

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  • glorybound
    replied
    Yeah, that was my workaround, but for an animation, it won't work and this is for animation.

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  • idnok
    replied
    This is a feature that i've been asking for quite a while now.
    The maximum HDRI size on V-R Dome ( v-ray GPU) is 8192 (memory efficient i guess).
    Instead your CPU reads the full size of it.
    So depending on your output size, it will be pixelated or not even if you take it up to 8192px.
    Bear in mind V-Ray GPU doesn't affect how HDRI appears in reflections, in case you're willing to apply a backplate and cheat your background for high res outputs.
    Last edited by idnok; 16-02-2019, 01:12 PM.

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  • glorybound
    started a topic Pixelated HDRI

    Pixelated HDRI

    How do I correct my pixelated HDRI?

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