Announcement

Collapse
No announcement yet.

Refraction Affect Channel Functionality

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Refraction Affect Channel Functionality

    Hi

    This is a known issue which is to be added to VRay GPU but I wanted to show how it impacted a recent project.

    Project requirements: The bus geometry had to be rendered with matte ground shadows and alpha channel so that the compositor could overlay it onto motion graphics backgrounds. Due to the number of frames and time restriction, it would also have to be denoised. 3500 frames total, bus model max file = 3.5 Gigs, 9 shots/scenes and the cameras travelled around the entirety of the bus so there was full visibility of the geometry.

    Two images are attached for reference.

    Problem
    The glass material made the geometry behind it semi transparent.
    This could be fixed easily in post but the denoiser was automatically applied to the alpha channel so the alpha was blurred and distorted and therefore couldn't be used.

    Solution (sort of but not really)
    Render and save the RGB with no denoiser as a Png sequence to get the beauty pass and the sharp alpha. Also save vrimg files to hold the render passes for denoising.

    The Vrimg to exr extractor didn't work at the time of the project and there was no time to figure it out so the frames had to go out with the noise. Since then I have managed to extract them but they take quite alot of time to process which is an additional time hit - the additional files are huge aswell.

    The Affect Channel functionality would have solved this, I'm therefore interested in knowing if this will be included into VRay GPU soon?
    Last edited by NorthVisualStudio; 29-04-2019, 03:54 PM.

  • #2
    Hi,

    V-Ray GPU supports affect channels options. In V-Ray Next the alpha is automatically denoised, when you have a denoiser render element added.
    Could you please provide us more information regarding the version of V-Ray, which you are using and the denoiser - V-Ray Denoiser, or NVidia Denoiser.
    As a workaround, you could try to use our V-Ray Denoiser tool, which will give you more control. Set the V-Ray Denoiser mode to Only generate render elements.
    Save the image to .vrimg and then load the image in the V-Ray Denoiser tool and then you could specify which render elements to be denosied.
    http://ftp.chaosgroup.com/support/sc...4_14-06-12.jpg

    If you are still experiencing any issues, would it be possible to send us an example scene to support@chaosgroup.com.
    Martin Minev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      If you look at my description in the original post you will see that I have done everything you suggested. The affect channel options are NOT fully supported. I have VRay Next update 1.2 (4.10.03.00001) and the issue shown in the images in my first post are the same.

      Comment


      • #4
        Originally posted by Martin.Minev View Post
        Hi,

        V-Ray GPU supports affect channels options.
        no it doesnt. its impossible to get multimattes through refractive objects with gpu, its also impossible to denoise stuff behind glass. or at least was impossible last project i tried it.

        Comment


        • #5
          Hello,

          NorthVisualStudio According some simple tests, in which I have tried to replicate your scenario it worked for the alpha channel. Would it be possible to send us the scene for investigation to support@chaosgroup.com.
          super gnu Yes we have that logged in our bug-tracker. Will increase the priority of the issue. Regarding the Denoise stuff behind glass issue, would it also be possible to send us a scene for investigation to support@chaosgroup.com.
          Martin Minev | chaos.com
          Chaos Support Representative | contact us

          Comment

          Working...
          X