Using both CPU and GPU buckets I've noticed that when rendering a sequence, different machines tend to stop rendering for no reason. Is there something I can do to make it more stable? I have 10 40core machines with 1660's in them. Works amazing on the first few frames, then they seem to drop out randomly. It's a heavy scene, 15M polys, but not alot of texture data. I am on 2.1, not the nightly.
Update: Seems more stable with GPU only. Perhaps there is a some choking that is happening with CPU+GPU combo that causes them to both stop? I hate to waste all that horsepower and not utilize it.
Any thoughts?
-Joel
Update: Seems more stable with GPU only. Perhaps there is a some choking that is happening with CPU+GPU combo that causes them to both stop? I hate to waste all that horsepower and not utilize it.
Any thoughts?
-Joel
Comment