Hello, I've been doing some render tests with GPU and found something strange happening while trying to render a scene with EnvironmentFog and a VolumeGrid.
Tried many settings and used even render mode as "Volumetric Geometry" like it has been suggested in other threads but "volume grid" seems to cancel the "Env Fog" shader, even with no "VDB" connected to it. The funny thing is sometimes when rendering starts and creates the GI process you can see your EnvFog object or atmosphere been calculated but once it goes into bucket or progressive mode for the final render the EnvFog element disappears completely. It seems to be able to render both only when render mode is in the Mesh option but of course I want fog not a mesh.
already tried rendering in CPU mode and it does render both but I'm interested in using GPU for speed rendering reasons. Am I doing something wrong here?
Thanks in advance.
Tried many settings and used even render mode as "Volumetric Geometry" like it has been suggested in other threads but "volume grid" seems to cancel the "Env Fog" shader, even with no "VDB" connected to it. The funny thing is sometimes when rendering starts and creates the GI process you can see your EnvFog object or atmosphere been calculated but once it goes into bucket or progressive mode for the final render the EnvFog element disappears completely. It seems to be able to render both only when render mode is in the Mesh option but of course I want fog not a mesh.
already tried rendering in CPU mode and it does render both but I'm interested in using GPU for speed rendering reasons. Am I doing something wrong here?
Thanks in advance.
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