Hello dear Vray Next dev team, thanks for the amazing work you guys are putting to make Vray Next the best GPU rendering solution!!!!.
Been doing a lot of testing lately as we are considering Vray Next for the next project.
But ....
LightSelect Render element is mixing envFog shader with the pass, different from CPU where the envFog element it's independent and lightSelect RE are clean and easy to tweak without affecting the overal luminance in comp. So then decided to put the envFog shader in a separate render Setup layer to have clean lightSelect Render Elements and the atmosphere Render Element as a separate pass but.... not only the rendering times increase on the jobs with no envFog but also....
Shadow Render Element is creating terrible noise and jagged shadows.
Not sure if this has been flagged before, I searched on the forum but haven't found anything yet.
Been doing a lot of testing lately as we are considering Vray Next for the next project.
But ....
LightSelect Render element is mixing envFog shader with the pass, different from CPU where the envFog element it's independent and lightSelect RE are clean and easy to tweak without affecting the overal luminance in comp. So then decided to put the envFog shader in a separate render Setup layer to have clean lightSelect Render Elements and the atmosphere Render Element as a separate pass but.... not only the rendering times increase on the jobs with no envFog but also....
Shadow Render Element is creating terrible noise and jagged shadows.
Not sure if this has been flagged before, I searched on the forum but haven't found anything yet.
Comment