Hi,
Lately I did play with gpu and am running into an issue that seems to be quite persistent.
Having a simple scene combined of a floor object applied with a VrayWrapper and standard vray mtl and another obeject being reflective(standard vray mtl) can reproduce this.
So far it looks like secondary bounces are always tending to be noisy. No real difference between bf or Lc here. Increasing the samples on the Lc or the overall min max samples (bucket mode render) is not helping either.
Same settings on CPU are behaving as expected.
Is this a known limitation for gpu ( hybrid) mode?
Thanks
Thomas
Lately I did play with gpu and am running into an issue that seems to be quite persistent.
Having a simple scene combined of a floor object applied with a VrayWrapper and standard vray mtl and another obeject being reflective(standard vray mtl) can reproduce this.
So far it looks like secondary bounces are always tending to be noisy. No real difference between bf or Lc here. Increasing the samples on the Lc or the overall min max samples (bucket mode render) is not helping either.
Same settings on CPU are behaving as expected.
Is this a known limitation for gpu ( hybrid) mode?
Thanks
Thomas
Comment