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Next gpu (hybrid) noisy secondary rays

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  • Next gpu (hybrid) noisy secondary rays

    Hi,

    Lately I did play with gpu and am running into an issue that seems to be quite persistent.
    Having a simple scene combined of a floor object applied with a VrayWrapper and standard vray mtl and another obeject being reflective(standard vray mtl) can reproduce this.
    So far it looks like secondary bounces are always tending to be noisy. No real difference between bf or Lc here. Increasing the samples on the Lc or the overall min max samples (bucket mode render) is not helping either.
    Same settings on CPU are behaving as expected.
    Is this a known limitation for gpu ( hybrid) mode?

    Thanks
    Thomas

  • #2
    Hi Thomas, we have received your email on the same subject. We will reply to you shortly over the email.
    Nikolay Kusht | chaos.com
    Team Lead, 3D Support | contact us

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