Hi,
something doesn't work right with the alpha of glass material. If I choose for the refraction layer "affect color+alpha" than I CPU mode opaque objects behind the glass stay opaque. In GPU mode the objects behind get a transparency. Attached an example from a project, the glass needs to be transparent for other areas of the rendering, so I can't disable the effect.
Also here a simplified example - left CPU rendered and right GPU rendered. The RGB channel looks fine, but the alpha channel looks wrong.
I hope the basic problem can be easy fixed.
Best -
Micha
something doesn't work right with the alpha of glass material. If I choose for the refraction layer "affect color+alpha" than I CPU mode opaque objects behind the glass stay opaque. In GPU mode the objects behind get a transparency. Attached an example from a project, the glass needs to be transparent for other areas of the rendering, so I can't disable the effect.
Also here a simplified example - left CPU rendered and right GPU rendered. The RGB channel looks fine, but the alpha channel looks wrong.
I hope the basic problem can be easy fixed.
Best -
Micha
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