I have attached a scene which produces negative pixel values on the GPU. It has something to do with the opacity mapped ground object that has 'Casts Shadows' turned off. The black pixels disappear when I turn 'Cast Shadows' back on.
Windows 10 x64
Maya 2019.2
VRay Next for Maya (vray_adv_42090_maya2019_x64_29665)
Nvidia GTX 1070/1080 (Driver 441.12)
Windows 10 x64
Maya 2019.2
VRay Next for Maya (vray_adv_42090_maya2019_x64_29665)
Nvidia GTX 1070/1080 (Driver 441.12)
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