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vrayedge in composite maps

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  • vrayedge in composite maps

    Hi,

    have some problems using the vrayedge text in a composite map ( on layer 1 ) together with another bump map ( noise map ) in layer 2. When using VrayNext everything redners as expected ( rounded edges + bump map ). Using VrayNext GPU only layer 1 is taken into account.
    Is this a limitation in GPU mode ?

    thanks for help

    Robin
    3DUO | Robin Arnecke
    Visualisation + Animation

    www.3Duo.de

  • #2
    Thanks for the report, it is a known issue. As a workaround use a VRayBumpMtl, the base material of which is a VRayMtl (with the noise map as bump) and the VRayEdgesTex is plugged into the 'bump map' slot.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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