Hi there.
I'm getting some weird unhandled exception errors on 1 or 2 frames of animation. I can't really understand why this could be happening, as in a 96 frame clip, most frames render perfectly fine, with one or two absolutely refusing to render. The scenes I have aren't crazy award winning stuff, just some simple interiors without much going on at all.
I've tried several optimizations as well, using 8 bit textures with mip maps, or even resizing them as low as 512, and I still get an unhandled exception. On these frames, switching to bucket mode, just crashes Max as well, but only on these frames.
I am render with GPU Progressive, Brute Force Secondary GI with 4 subdivs. I know the recommended settings are to use lightcache 3000 subdivs with 8 retrace, but I have seen flickering with those settings so taking a risk on using the is a huge pain.
Any ideas?
I'm getting some weird unhandled exception errors on 1 or 2 frames of animation. I can't really understand why this could be happening, as in a 96 frame clip, most frames render perfectly fine, with one or two absolutely refusing to render. The scenes I have aren't crazy award winning stuff, just some simple interiors without much going on at all.
I've tried several optimizations as well, using 8 bit textures with mip maps, or even resizing them as low as 512, and I still get an unhandled exception. On these frames, switching to bucket mode, just crashes Max as well, but only on these frames.
I am render with GPU Progressive, Brute Force Secondary GI with 4 subdivs. I know the recommended settings are to use lightcache 3000 subdivs with 8 retrace, but I have seen flickering with those settings so taking a risk on using the is a huge pain.
Any ideas?
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