Hi,
I am just going to quickly describe the problem that I encountered and I would appreciate it if it could be fixed. (I cannot upload the scene)
I have a glass bottle 3d model that is supposed to have a label on it. Glass is fairly thick.
I use simple glass material with no graphics (IOR 1.45) for the whole bottle (including inside) except for the section on the outside that needs to have a label. There I use Vray blend material with the mentioned glass and a simple vray material that has the graphics label in diffuse slot. There is an object behind the bottle. Refraction breaks down and that object is shown wrong in comparison when just a simple glass is applied to the whole bottle.
Also, there is a problem with the edges which is also shown on gpu rendering.
Tested it on CPU - works fine!
Refraction needs much attention on GPU and that is a shame because with cpu it's very slow.
I hope this gets fixed asap.
Thanks
I am just going to quickly describe the problem that I encountered and I would appreciate it if it could be fixed. (I cannot upload the scene)
I have a glass bottle 3d model that is supposed to have a label on it. Glass is fairly thick.
I use simple glass material with no graphics (IOR 1.45) for the whole bottle (including inside) except for the section on the outside that needs to have a label. There I use Vray blend material with the mentioned glass and a simple vray material that has the graphics label in diffuse slot. There is an object behind the bottle. Refraction breaks down and that object is shown wrong in comparison when just a simple glass is applied to the whole bottle.
Also, there is a problem with the edges which is also shown on gpu rendering.
Tested it on CPU - works fine!
Refraction needs much attention on GPU and that is a shame because with cpu it's very slow.
I hope this gets fixed asap.
Thanks
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