Hello Vray guys, hope you are having a good day.
I'm rendering my usual passes and I just found Zdepth pass in GPU is creating the wrong depth for light meshes and lights in general. Of course I double checked and tried CPU and the issue is not present there. Is there anything I'm ignoring here regarding working with lights on GPU?
Thanks in advance.
P
I'm rendering my usual passes and I just found Zdepth pass in GPU is creating the wrong depth for light meshes and lights in general. Of course I double checked and tried CPU and the issue is not present there. Is there anything I'm ignoring here regarding working with lights on GPU?
Thanks in advance.
P
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