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light mesh and zdepth incorrect rendering

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  • light mesh and zdepth incorrect rendering

    Hello Vray guys, hope you are having a good day.
    I'm rendering my usual passes and I just found Zdepth pass in GPU is creating the wrong depth for light meshes and lights in general. Of course I double checked and tried CPU and the issue is not present there. Is there anything I'm ignoring here regarding working with lights on GPU?

    Thanks in advance.

    P


  • #2
    Thanks for the report. We are already aware of the issue (internal bug-tracker id: VGPU-3961) and it's already being addressed by our developers.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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