I've created a sample scene to replicate an issue I'm having in a much larger scene. I can't seem to get clean/correct looking reflections on a glass material (vraymtl) when compared to CPU even at low quality settings. The reflection of the lampshade is passable but the refl/spec of the bottle shows up with really hot single pixels instead of a nice blur as with the CPU image. I do have DOF turned on as it will be in the production scene. Can't figure out if this is something to do with the DOF calculation or the reflection. Even if I crank the min/max subdivs and lower the noise threshold right down with CUDA it never seems to get the bottle reflection right.
I've tried tweaking quite a few of the render and material settings but it always seems to render the same. Is there something I'm missing in regards to rendering reflections on CUDA?
Using Vray Next for Maya Update 2. Images and test scene attached.
I've tried tweaking quite a few of the render and material settings but it always seems to render the same. Is there something I'm missing in regards to rendering reflections on CUDA?
Using Vray Next for Maya Update 2. Images and test scene attached.
Comment