Hello. When using the denoiser in V-Ray Next I get blurry reflections and refractions. This happens specifically when GPU rendering. If I render the same scene on CPU with the same setting the reflections and refractions in the denoised image looks crisp. Is this a limitation of rendering on the GPU or is there something I can do to solve this problem?
I have noticed that the Render Elements look different when CPU and GPU rendering. For example, my rendering is looking at a mirror. The Material ID Color of the mirror when GPU rendering is a single color, the Material ID Color of the mirror when CPU rendering has multiple colors showing objects in the reflection of the mirror. I assume this has something to do with this issue.
Any help is much appreciated.
Chris
I have noticed that the Render Elements look different when CPU and GPU rendering. For example, my rendering is looking at a mirror. The Material ID Color of the mirror when GPU rendering is a single color, the Material ID Color of the mirror when CPU rendering has multiple colors showing objects in the reflection of the mirror. I assume this has something to do with this issue.
Any help is much appreciated.
Chris
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