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  • Crash every second rendering

    Hi,

    today I enabled NVlink of my two 2080ti for testing NVlink and VfR. But it was not working like expected. So disabled SLI again, but now I can render one image only and if I start the next one, than I get a crash after a short while. Restarting Rhino helps for one rendering.

    I removed the NVlink from the cards, updated the driver to the current recommended driver ... but nothing helps. This can be found at the progress window:

    D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\ rt_opencl_pri(1715) : CUDA error 700

    D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\ rt_opencl_pri(2059) : CUDA error 700

    Sidenote: at my computer D:\cgrepo.. doesn't exist.

    Any ideas what I can do to prevent the crashes?

    -Micha
    www.simulacrum.de ... visualization for designer and architects

  • #2

    Here the full progress window info:
    Code:
    Preparing renderer...
    
    Creating bitmap manager
    
    Bitmap manager created.
    
    Scanning scene for light plugins.
    
    9 lights found.
    
    Using full light evaluation
    
    Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
    
    CUDA renderer requested.
    
    CUDA renderer plugin already loaded.
    
    CUDA renderer plugin instance successfully created.
    
    EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance.
    
    Using low thread priority.
    
    Max ray intensity is enabled: rendered result may have incorrect brightness.
    
    Estimated progressive buffer memory usage of 2644 MB is over the limit of 2048 MB. Falling back to per-pixel filtering.
    
    Dome light resolution increased from 512 to 2048 for light "/Dome Light"
    
    Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\RhinoDefault.exr" loaded.
    
    Dome light resolution increased from 512 to 2048 for light "/Dome Light#1"
    
    Using Embree ray tracing.
    
    SDTree statistics:
    
    Total number of faces stored: 747523
    
    Max tree depth: 42
    
    Average tree depth: 24.9892
    
    Number of tree nodes: 333801
    
    Number of tree faces: 2202549
    
    Number of tree leaves: 143607
    
    Average faces/leaf: 15.3373
    
    Memory usage: 92.27 MB
    
    Building static SD trees took 176 milliseconds
    
    Running RTEngine
    
    Initializing CUDA renderer...
    
    Initializing environment kernel
    
    Number of CUDA devices: 2
    
    nVidia driver version: 441.28
    
    Min shading rate set to : 6
    
    Building trees for 6 meshes with all threads per mesh took 0ms.
    
    BVH statistics:
    
    Primitives count: 6 (Mem usage:0.00 MB)
    
    Meshes count: 6 (Mem usage:0.00 MB)
    
    Tree depth: 4
    
    Number of tree nodes: 11
    
    Tree takes 0.58 MB. Build time 0.21 ms.
    
    GPU tex loaded RhinoDefault.exr (idx=0) mip 0, w 1024/1024, h 512/512, channels 3, 3072KB
    
    Texture "/Boden/Base/V-Ray BRDF/Bulge" is not supported and will be baked.
    
    Bitmap file "D:\Projekte\...\tex\CHERRY270x240 03.png" loaded.
    
    Bitmap file "D:\Texturen\Haut Leder\Leder-braungrau-02.png" loaded.
    
    GPU tex loaded Leder-braungrau-02.png (idx=3) mip 0, w 2000/2000, h 2000/2000, channels 3, 11718KB
    
    GPU tex loaded wood-095_mahogany-american-1-D2s.png (idx=2) mip 0, w 2000/2000, h 2000/2000, channels 3, 11718KB
    
    GPU tex loaded Leder-ws.png (idx=4) mip 0, w 2000/2000, h 2000/2000, channels 1, 3906KB
    
    GPU tex loaded CHERRY270x240 03.png (idx=1) mip 0, w 3927/3927, h 3490/3490, channels 3, 40152KB
    
    Scene contains 8 lights
    
    Enabled Light Tree on GPU
    
    Building light cache.
    
    Tracing 1000000 image samples for light cache in 64 passes.
    
    Using 99.26 MB for light cache preview buffer
    
    Merging light cache passes.
    
    Light cache contains 3784 samples.
    
    Light cache base memory usage is 0.6 MB.
    
    Using premultiplied light cache.
    
    Lightmap successfully loaded.
    
    GPU light cache: 5405 samples stored.
    
    Mtls 76.98MB, Geo 70.21MB, Lights 160.00MB, LightCache 0.08MB, Reserved 3.11MB (data index 18327)
    
    Building optimized CUDA kernel (0) for comp cap 7.5 for device 0...
    
    PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050.
    
    Optimized CUDA kernel assembled successfully
    
    Total memory for device 0 : 11264 MB, free 8199 MB
    
    Building optimized CUDA kernel (0) for comp cap 7.5 for device 1...
    
    PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050.
    
    Optimized CUDA kernel assembled successfully
    
    Total memory for device 1 : 11264 MB, free 7505 MB
    
    Progressive sampling base buffer memory usage: 434.14 MB
    
    D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\rt_opencl_pri(1715) : CUDA error 700
    
    D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\rt_opencl_pri(2059) : CUDA error 700
    
    Closing RTEngine (cancelled)
    
    Max. Mpaths per second: 0.000000
    
    Sampling level reached: 64 samples per pixel
    
    V-Ray GPU kernel render time: 36.76s
    
    Total GPU samples 526363648
    
    Mtls 76.98MB, Geo 70.21MB, Lights 160.00MB, LightCache 0.08MB, Reserved 2814.80MB
    
    Device 0 statistics:
    
    GPU time: 90.591438 %
    
    GPU ray trace time 96.538289 %
    
    Transfer to GPU time 0.246350 %
    
    Transfer from GPU time 3.215361 %
    
    Device 1 statistics:
    
    GPU time: 90.618499 %
    
    GPU ray trace time 96.511315 %
    
    Transfer to GPU time 0.220322 %
    
    Transfer from GPU time 3.268362 %
    
    Number of raycasts: 7408205 (2.29 per pixel)
    
    Camera rays: 1000365 (0.31 per pixel)
    
    Shadow rays: 5080670 (1.57 per pixel)
    
    GI rays: 1873125 (0.58 per pixel)
    
    Reflection rays: 431175 (0.13 per pixel)
    
    Refraction rays: 55009 (0.02 per pixel)
    
    Unshaded rays: 0 (0.00 per pixel)
    
    Number of light evaluations: 10603728 (3.27 per pixel)
    
    Maximum memory usage for resman: 0.00 MB
    
    Number of intersectable primitives: 747525
    
    SD triangles: 747523
    
    MB triangles: 0
    
    Static primitives: 0
    
    Moving primitives: 0
    
    Infinite primitives: 2
    
    Static hair segments: 0
    
    Moving hair segments: 0
    
    Cleaning up bitmap manager
    
    Maximum memory usage for texman: 0.00 MB
    www.simulacrum.de ... visualization for designer and architects

    Comment


    • #3
      Hi Micha,

      Could you send a scene for us to investigate?
      Alexander Soklev | Team Lead | V-Ray GPU

      Comment


      • #4
        Hello Micha,

        Thank you for reporting this!
        Our Dev team has already made an improvement preventing this error from appearing.
        This will be most likely implemented in the next update for V-Ray for Rhino.

        Comment

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