When I try using CUDA or RTX (or using the GPU setting prior to the recent Update 2), I get these funky little rainbow pixels in my refractive surfaces. You can see them all over the center diamond in the attached image.
I was able to remove them by turning off "affect specular" in my dome light settings, but of course that also killed pretty much any semblance of life in the image; and even if it is a solution I'm not sure why it worked or how to compensate for it.
Anyone know what's causing this, or have a good way to fix it?
Running VRay Next on Rhino 6, Windows 10, NVIDIA GTX 2060 Super.
I was able to remove them by turning off "affect specular" in my dome light settings, but of course that also killed pretty much any semblance of life in the image; and even if it is a solution I'm not sure why it worked or how to compensate for it.
Anyone know what's causing this, or have a good way to fix it?
Running VRay Next on Rhino 6, Windows 10, NVIDIA GTX 2060 Super.
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