Does anyone know if the color tint issue has been resolved in V-Ray GPU or not. The color renders properly with CPU option, but goes all black for the GPU render, please see the attached images. Could someone help me with a setting or workaround that I could use? I would prefer to use the GPU render as it is much quicker. I am using 3DS Max2021, Vray NEXT 3.2 and Forest Pack Pro 6.3.0. Any help would be much appreciated, thanks everyone.
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Forest Pro Tint Issues with V-Ray GPU Rendering
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From where are you controlling the color tint? From the Forest options or the Forest Color map? The global tint in the Forest options is currently not supported. However, an improvement request is logged (internal bug-tracker id: VGPU-2355) and it is on our developers' to-do lists.
Otherwise, send the scene to support@chaosgroup.com so we can take a look. Mention this thread in the e-mail.
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So like most, I am trying to make my transition from CPU engine over to GPU engine so I am bit oblivious and stumbling along the way. So to confirm, these FP control options do not work currently using the GPU engine? When I render with GPU the trees do not grab onto any tweaks I have done. Which look fine with CPU. I just want to confirm it's not my block head doing something wrong. ThxLast edited by PixelWindChill; 02-02-2023, 03:58 PM.
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Originally posted by PixelWindChill View PostSo to confirm, these FP control options do not work currently using the GPU engine?
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