I've only just discovered that this setting under the IPR tab is still also controlling the max trace depth for final renders on GPU (Vray for Maya here). Obviously with it being under IPR we'd assume that it only affects the IPR. I remember reading this was the case a really long time ago but I'd just assumed it would have been fixed by now. Just did a test and nope, the setting under IPR still controls max trace depth for final renders. Kinda frustrating considering I've done quite a few renders just recently thinking that I had my refraction settings turned up high enough on individual materials but this made no difference in the end.
As a user I'd expect the settings under the IPR tab to only affect IPR rendering. We should have the same setting under one of the other tabs for final renders.
As a user I'd expect the settings under the IPR tab to only affect IPR rendering. We should have the same setting under one of the other tabs for final renders.
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