I think I've seen someone post this issue a while ago, in the refraction "Affect channels" if Colour and Alpha is on, RTX renders everything behind it semi transparent, when you render with CPU it renders correctly.
I know the work around is to just use the CPU instead of GPU, but will this be fixed for the official VRay 5 for Maya release?
I know the work around is to just use the CPU instead of GPU, but will this be fixed for the official VRay 5 for Maya release?
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