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Vray GPU in Modo - terrible resource utilization

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  • Vray GPU in Modo - terrible resource utilization

    Hi all,

    I am comparing the speed between using Vray CPU vs Vray GPU in Modo.

    The looks they generate are close enough that I am happy to use GPU, but the resource allocation is terrible. I have seen some other posts listing a similar issue here, but it's more specific to Mac drivers.

    For example, for a 1080p image rendered using the Adaptive sampling method.

    I'm using a Quadro P5000 graphics card on Windows 10 with Modo 13.2v1 and V-Ray Next.

    CPU Rendering (CPU only) - 3m 24s.
    GPU Rendering (GPU + CPU) - 11m 47s.

    It takes over 3x as long. What am I missing here? So many people are swearing by the power of utilizing hybrid rendering that there must be something I'm missing.

    The resource allocation in GPU + CPU rendering is shown below. GPU bounces around a little and CPU stays at roughly 24%.

    Click image for larger version

Name:	GPU+CPU_ResourceUtilization.png
Views:	190
Size:	410.4 KB
ID:	1083245

    Compared to CPU only rendering... CPU constantly at 100% and GPU not used at all (as expected).

    Click image for larger version

Name:	CPUOnly_ResourceUtilization.png
Views:	108
Size:	280.0 KB
ID:	1083246

    Thanks for any advice. This is really slowing down my workflow and I'd love to understand this better to make use of the hardware I have available.

    -Jeff
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