I don't know why I am getting a different looking (and 'wrong') pano result when using the Spherical Default Override and the exactly the same settings in GPU as they were set for the CPU renderer ? (i.e. Override FOV set to 360 and Vertical FOV set to 90 for CPU).
a) why are the results different ?
b) what should I be setting the Vertical FOV ?
Okay, I worked out the the Vertical FOV for GPU Panoramas needs to be set to 180, but why isn't it the same value as is set when rendering using the CPU renderer ? (or is it because I now need to always choose Spherical Panorama whereas I'm comparing Spherical in CPU versus Spherical Panorama in GPU?)
PS - I'm using VRay Next.
a) why are the results different ?
b) what should I be setting the Vertical FOV ?
Okay, I worked out the the Vertical FOV for GPU Panoramas needs to be set to 180, but why isn't it the same value as is set when rendering using the CPU renderer ? (or is it because I now need to always choose Spherical Panorama whereas I'm comparing Spherical in CPU versus Spherical Panorama in GPU?)
PS - I'm using VRay Next.
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