Something is wrong when material with refraction is used in 2 different slots of multi/sub-object material.
Besides that there is a problem with "show map on back" switch in bitmap node.
Below images (CPU and GPU mode) and test scene.


Scene: glass problem.zip
V-Ray 5, max 2020
Besides that there is a problem with "show map on back" switch in bitmap node.
Below images (CPU and GPU mode) and test scene.
Scene: glass problem.zip
V-Ray 5, max 2020
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