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Geometry samples (messing up motion blur)

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  • Geometry samples (messing up motion blur)

    Hi,
    So I usually set my geometry samples at 8-12 in my render dialog, just to make sure stuff gets enough samples.

    My first run in:
    I had a phoenix sim that just wouldn't render motion blur. I found out it wouldn't because geo samples in the render dialog was set at 12. When I changed it to 2, it would render fine. I then tried disabling "use deffault geo samples" under the object and setting it to 2, and it still wouldn't work. It had to be in the render dialog.

    My second:
    This one is shorter. Had an object giving me weird "jump" in the motion blur, it corrected itself when setting it to 2.
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