Am I missing something? SSS in VRayMtl doesn't seem to be supported by V-Ray GPU 5 update 1. I'm using 3ds Max.
I tried both SSS and Volumetric Translucency.
I tried all the options in "Render Setup > V-Ray tab > Global Illumination". That includes Brute Force with 16 bounces, and "GPU Light Cache (WIP)". Still no love.
The documentation doesn't seem to mention anything about SSS not being supported on GPU.
To make matters worse, the preview swatch in the Material Editor shows the SSS effect, whereas the VFB does not. I guess the Material Editor always uses the CPU, even though it's set to GPU in "Render Setup > Common > Assign Renderer"? Super confusing. Apparently preview swatches must be drawn by the CPU? The GPU can only run inside the VFB or viewport?
I tried both SSS and Volumetric Translucency.
I tried all the options in "Render Setup > V-Ray tab > Global Illumination". That includes Brute Force with 16 bounces, and "GPU Light Cache (WIP)". Still no love.
The documentation doesn't seem to mention anything about SSS not being supported on GPU.
To make matters worse, the preview swatch in the Material Editor shows the SSS effect, whereas the VFB does not. I guess the Material Editor always uses the CPU, even though it's set to GPU in "Render Setup > Common > Assign Renderer"? Super confusing. Apparently preview swatches must be drawn by the CPU? The GPU can only run inside the VFB or viewport?
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