Hello,
I have an issue with VrayLight Dome reflections when rendered on GPU.
I have a VraySun and VrayLightDome in the scene.
VrayLightDome uses HDRI texture.
Whenever I render on CPU, everything looks perfect.
Soon as I switch to Vray GPU, the reflections are becoming dull.
They are still there, but their intensity is waaay lower then on CPU.
It is on of the last things that holds me back from rendering on GPU.
I have a lot of vegetation and it would be nice to get it running on GPU, which significantly impacts rendertimes on CPU.
Can you help me please?
Thank you!
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