Hi,
I was trying to find the best way to make an ambient occlusion render in VRay 5.1.
Some interesting new features has been added in that regard but it doesn't seems to be fully ready for my usage, here is my problem:
As I'm doing a lot of watches render I usually have a glass that cover the dial. The new option that preserve refractive/bump/opacity material in the VRayOverride seemed to fit exactly my needs for a fast AO without having to exclude manually all the glass objects of the scene.
I tried to apply a VRayDirt withing a VRayLightMtl and plugged it into the VRayOverride slot and checked the box of the refractive/bump/opacity option. Unfortunately the glass are not excluded and all the object have the VRayLightMtl on them. So my only solution in this situation is to exclude manually the glass object like I was doing previously.
Then I tried the New VRayAO render elements. This one is interesting because it change the background in white so no need to handle this problem manually, unfortunately the glass object are again not excluded, but that's normal because there is no option for preserving the refractive material inside this render element. It also miss an exclude menu to exclude objects inside this render element.
So at the end I'll still have to exclude the refractive objects manually in the VRayOverride and adapt the scene to have a white Background like I was always doing. Is there anything that can be done to handle a VRayLightMtl inside the VRayOverride slot to let me preserve the refractive objects?
By the way I'd like to point that the menu "affected by" inside VRayDirt map is not working in GPU, is It a know issue ? It means that in the case of a watch all the object of the dial will be affected by the glass even if I exclude it from the VRayOverride
I attached some test render to explain the problem.
I was trying to find the best way to make an ambient occlusion render in VRay 5.1.
Some interesting new features has been added in that regard but it doesn't seems to be fully ready for my usage, here is my problem:
As I'm doing a lot of watches render I usually have a glass that cover the dial. The new option that preserve refractive/bump/opacity material in the VRayOverride seemed to fit exactly my needs for a fast AO without having to exclude manually all the glass objects of the scene.
I tried to apply a VRayDirt withing a VRayLightMtl and plugged it into the VRayOverride slot and checked the box of the refractive/bump/opacity option. Unfortunately the glass are not excluded and all the object have the VRayLightMtl on them. So my only solution in this situation is to exclude manually the glass object like I was doing previously.
Then I tried the New VRayAO render elements. This one is interesting because it change the background in white so no need to handle this problem manually, unfortunately the glass object are again not excluded, but that's normal because there is no option for preserving the refractive material inside this render element. It also miss an exclude menu to exclude objects inside this render element.
So at the end I'll still have to exclude the refractive objects manually in the VRayOverride and adapt the scene to have a white Background like I was always doing. Is there anything that can be done to handle a VRayLightMtl inside the VRayOverride slot to let me preserve the refractive objects?
By the way I'd like to point that the menu "affected by" inside VRayDirt map is not working in GPU, is It a know issue ? It means that in the case of a watch all the object of the dial will be affected by the glass even if I exclude it from the VRayOverride
I attached some test render to explain the problem.
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