Does anybody else notice more "usual" darker buckets presumably caused by Adaptive Domelight appearing more often in V-Ray 5 GPU?
Both CUDA and RTX modes.
We heard many times from devs that this issue has been resolved already but it keeps reappearing from time to time and it drives me nuts when using the "Production Ready" engine...
I am sorry for sounding salty but when you are rushing because of the deadline you really don't want to spend 15 minutes in PS fixing those errors.
Both CUDA and RTX modes.
We heard many times from devs that this issue has been resolved already but it keeps reappearing from time to time and it drives me nuts when using the "Production Ready" engine...
I am sorry for sounding salty but when you are rushing because of the deadline you really don't want to spend 15 minutes in PS fixing those errors.
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