Hi,
I'm doing some renders that include objects using the VrayVolumeScatter but I'm having problems with the Zdepth. The objects with the VrayVolumeScatter shader looks completely white, out of range compared to the other objects. Currently my only option is to do another render with an override material to have a proper Zdepth. I wanted to know if maybe I'm missing something on my setup.
Thanks!
I'm doing some renders that include objects using the VrayVolumeScatter but I'm having problems with the Zdepth. The objects with the VrayVolumeScatter shader looks completely white, out of range compared to the other objects. Currently my only option is to do another render with an override material to have a proper Zdepth. I wanted to know if maybe I'm missing something on my setup.
Thanks!
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