I'm trying to render out an animation which has fruit inside a glass cup with a beer being poured into it. (I thought it would be a quick and easy animation... I don't know why I thought this).
Anyway when I render it all out on CPU it works great! and comes out looking like this:
However I've been trying to render more and more with my GPU lately since I spent all this money on an RTX 3080, and it works AMAZING it's so fast! but unfortunately the fruit inside the glass comes out super super dark. Like it's not receiving any light whatsoever.
I've tried so much to get it to work properly:
I've changed the trace depth both global and per-material all the way up to 25, nothing
turned off shadows for both the glass and turned off receive shadows for the fruit
turned on and off "affect shadows" on the glass material
turned light cache sample size up and down
turned the glasses fog color up to pure white and then back down to where it was
changed the fog depth to 1cm
turned the "affect all channels" thing on and off
none of these have changed the outcome at all. the only thing that does make it look right is hiding the glass altogether:
This has all been very frustrating because I would love nothing more than to hit render right now and shove this entire animation out at 2 minutes a frame. As opposed to the 5 hours a frame it is currently taking on CPU.
Any help would be greatly appreciated.
Anyway when I render it all out on CPU it works great! and comes out looking like this:
However I've been trying to render more and more with my GPU lately since I spent all this money on an RTX 3080, and it works AMAZING it's so fast! but unfortunately the fruit inside the glass comes out super super dark. Like it's not receiving any light whatsoever.
I've tried so much to get it to work properly:
I've changed the trace depth both global and per-material all the way up to 25, nothing
turned off shadows for both the glass and turned off receive shadows for the fruit
turned on and off "affect shadows" on the glass material
turned light cache sample size up and down
turned the glasses fog color up to pure white and then back down to where it was
changed the fog depth to 1cm
turned the "affect all channels" thing on and off
none of these have changed the outcome at all. the only thing that does make it look right is hiding the glass altogether:
This has all been very frustrating because I would love nothing more than to hit render right now and shove this entire animation out at 2 minutes a frame. As opposed to the 5 hours a frame it is currently taking on CPU.
Any help would be greatly appreciated.
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