Hello there,
I'm trying to put a composite map into the Vraydisplacement modifier, with a procedural max Noise as mask. The result is not working, it seems that the VrayDisplacementMod is not taking into account more than one map. It's workng in vray CPU but not GPU.
Is that normal ? Do you know a workaround to create a simple blend material for a forest ground?
Kind regards.
I'm trying to put a composite map into the Vraydisplacement modifier, with a procedural max Noise as mask. The result is not working, it seems that the VrayDisplacementMod is not taking into account more than one map. It's workng in vray CPU but not GPU.
Is that normal ? Do you know a workaround to create a simple blend material for a forest ground?
Kind regards.
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