Title says it all really...
I have a model, it has 4 UV tiles that work fine with CPU and with GPU but without motion blur enabled. When motion blur is enabled the mapping is broken, it looks like the UDIMs are no longer being used, and it's mapping a single tile across the whole model.
Is this a known bug? I have tried merging into a new scene and all the usual fixes but nothing seems to be fixing the issue..
I am running 3ds max 2021 update 3
i7 5960x
1 x 1080ti
1 x 2080ti
I have a model, it has 4 UV tiles that work fine with CPU and with GPU but without motion blur enabled. When motion blur is enabled the mapping is broken, it looks like the UDIMs are no longer being used, and it's mapping a single tile across the whole model.
Is this a known bug? I have tried merging into a new scene and all the usual fixes but nothing seems to be fixing the issue..
I am running 3ds max 2021 update 3
i7 5960x
1 x 1080ti
1 x 2080ti
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