I've noticed a strange bug that crops up in almost every interior scene made originally with the CPU rendering engine. The walls of rooms don't render until I make a completely new VrayMtl material and assign it to these objects. The objects still generate GI and reflections, they are just invisible. This is odd since the original materials of these objects are very basic - just a VrayMtl with diffuse color which should be no problem for the GPU engine.
Please see the screenshot below. Is this a known bug? Let me know if you need scenes.
Please see the screenshot below. Is this a known bug? Let me know if you need scenes.
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