Announcement

Collapse
No announcement yet.

vray instancer and phx particles - moblur not supported ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • vray instancer and phx particles - moblur not supported ?

    Motion blur is completely insane.
    I don't understand what algorithm tyflow is using to place the particles. But not where the phoenix is. I don't know what to do. Since foam scattering on GPU doesn't work yet, I decided to try to do it via vraymtl. And I can not. Motion blur reads the weather on Mars or Jupiter, but not what the phoenix gives out.

    I don't know what to do now. I need it to work, but it won't

    max 22 vray5 phx rtx

    Just turn off physcam motionblur, and render - partciles in place. turn it on - particles invisible. Maybe high motionblur settings, but what settings to try ? Also, can't seem to have scale from phx to instancer Sad sad sad
    Attached Files
    Last edited by Paul Oblomov; 03-07-2021, 04:38 AM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    WOW. Production and tyflow - GPU RTX reads tyflow particles correctly (they are in place with foam shader), while production - not. Will investigate further.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      Hey Paul,

      Indeed there is a known issue when using V-Ray Instancer with Phoenix and motion blur. I will bump the priority on that.
      As a workaround for the moment using tyFlow seems to be working from my tests.
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

      Comment


      • #4
        Yeah, for GPU it works, but not for production (tyflow). BTW - maybe you can shed some light on GPU foam shading ? I mean in priority list. GPU is so much faster.

        I tried to mimic the foam shader look - so far unsuccessful Is it kind of each cell in additive mode ?

        Foam shader is the jewel in the crown of the phoenix. When I try to render in something else, I can't even come close to achieving this beauty.
        Last edited by Paul Oblomov; 05-07-2021, 11:33 PM.
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          The Particle Shader does some internal optimizations that mimic something like the Thin-walled mode in the V-Ray material, but this is still not supported on the GPU yet.
          I hope we can get to improving the Particle Shader shading on the GPU soon.
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

          Comment


          • #6
            Any news on foam particle shader on GPU ?
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment


            • #7
              Nothing that we can share for now but as soon as we have something ready I will update the thread.

              Georgi Zhekov
              Phoenix Product Manager
              Chaos

              Comment

              Working...
              X