I'm observing shading/GI problems when using RTX and VrayDirt map in an interior scene I'm working on currently. It seems that RTX produces shading/GI artifacts when I use VrayDirt map with the option "Ignore for GI" turned on. The issue doesn't seem to be there with CUDA and CPU.
Please check the screenshots below. With RTX the white window frames come out darker than they should be whereas CUDA and CPU render them properly lit from the bounced lighting. You can also see a similar issue happening on the ceiling which also exhibits strange shading in RTX.
The issues go away if I turn off "Ignore for GI" in the VrayDirt map used in the diffuse slots of the wood paneling and the ceiling. Let me know if I should send the scene.
Please check the screenshots below. With RTX the white window frames come out darker than they should be whereas CUDA and CPU render them properly lit from the bounced lighting. You can also see a similar issue happening on the ceiling which also exhibits strange shading in RTX.
The issues go away if I turn off "Ignore for GI" in the VrayDirt map used in the diffuse slots of the wood paneling and the ceiling. Let me know if I should send the scene.
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