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Vray GPU, cache based rendering exponentially increasing compilation time before render.

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  • Vray GPU, cache based rendering exponentially increasing compilation time before render.

    Hi guys, I've been wondering if anyone has any workarounds or maybe its the problem of Vray itself.
    I have a relatively small scene with 7 TyFlow systems that being cached before rendering and saved to disc. Usually it means that all the calculations have been already done and that Vray needs to only load this cache and render it out. Problem is:
    1st frame renders in about 1 min with "preparing the scene" phase that lasts around 3 sec for it. By the 10th frame this time is over 7 min for "preparing the scene" and "starting Vray engine" phases. More surprisingly for me is that if you stop render and start it again but from the last frame, it will start again from 1 min and then exponentially build up render time. To put simple (sorry for my English), if frame 10 was 7 min, when I stop render and start from frame 10 it renders in 1 min. I already asked Tyler on TyFlow forum about this and he said that its not really TyFlows fault since cache for TyFlow is pretty much the same as PC2 cache.

  • #2
    you rendering the tycache as instances ?
    quite a few variables here

    does it work on vray CPU?

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    • #3
      Originally posted by squintnic View Post
      you rendering the tycache as instances ?
      quite a few variables here

      does it work on vray CPU?
      I rendered in both: instances and full triangulated meshes options, plus I tried to force everything as triangulated 100% mesh in the viewport, no changes. With CPU it doesn't take much time to compile the scene, it does tho takes a lot og time to render the image as you would expect... I can send you the scene if you want to check it out yourself.

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      • #4
        yeah go on PM me your scene i can have a look.

        but yeah without providing any more detail it is hard to say whats going on - but i feel like its running out of VRAM....what card do you have?
        vray GPU is still experimental in many ways, and really struggles with big scenes in tyflow (which is also of course experimental and in beta)

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