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are you using FastSSS2 or AlSurfaceMtl for translucency on gpu?
i was using fast sss 2 in this case and then i moved to a standard shader with refraction glossiness as a dumb work around but thats also buggy
vray gpu is still in alpha imo as its so buggy.
I do have two Ampere GPUs with different memory configs, however. Errors seem to be related to Optix and the building of the kernels for the devices (mainly on the 3080Ti)? Windows 10, Maya 2020.4, RTX 3080ti, RTX A4000
Many of the complaints has been on the 3080ti and 3070ti, this might be something about the new LHR GPUs. I'm testing this at the moment with different setups.
I'm dedicating a lot of my time to using the GPU IPR in Maya now, stability is top priority to us.
And if you get a chance to send me a scene that crashes on your end, I will make sure it is solved and follow along with progress.
Thanks!
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