I would like to explain the issues that arise when using the displacement vray gpu within Maya.
The results when I worked with Cpu are as follows. (CPU.jpg)
As you can see, it can be seen that subdivision and displacement have been applied.
Now, if you proceed with the work using the GPU RTX render, it is as follows. (GPU_Issue.jpg)
As you can see, there is a phenomenon in which the displacement looks extremely lumped.
This error does not occur when there is no Subdivison option.
I want to know the reason why this problem occurs. And a solution.
In fact, internally, we solved this problem by applying OpenSubdivision, but I remember that OpenSubdivision was an option that was too heavy. I don't think it's a very efficient way. (GPU_OpenSubdivision.jpg)
Thank you.
The results when I worked with Cpu are as follows. (CPU.jpg)
As you can see, it can be seen that subdivision and displacement have been applied.
Now, if you proceed with the work using the GPU RTX render, it is as follows. (GPU_Issue.jpg)
As you can see, there is a phenomenon in which the displacement looks extremely lumped.
This error does not occur when there is no Subdivison option.
I want to know the reason why this problem occurs. And a solution.
In fact, internally, we solved this problem by applying OpenSubdivision, but I remember that OpenSubdivision was an option that was too heavy. I don't think it's a very efficient way. (GPU_OpenSubdivision.jpg)
Thank you.
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