Hi there Chaos Guys
When facing a hard deadlines (Xmas) it becomes quite frustrating to realize some elementary render stuff still doesn't work, more than a year after the GPU engine was first released.
See image for versioning.
Anyway, let me explain.
GPU engine, deforming meshes and camera motion blur has caused all sorts problems for a long time, which I first reported some months back.
https://forums.chaos.com/forum/v-ray...-3-3dsmax-2021
and, no, upping the geometry MB samples in the vray properties, or the camera render settings doesn't fix the issue!
The mesh errors becomes less obvious with more MB samples, but they still persist.
In this current example I have a Skinned Gnome preforming a simple walk cycle.
However when rendered with Camera motion blur on, flipped or missing areas starts to appear on the mesh at random intervals (network rendered).
See video example.
For reference have I included the exact same sequence rendered in CPU
And finally I'll show a secondary weird bug.
When rendering GPU but disabling camera motion blur, then the model won't acknowledge out of frame keyframe behavior?
Switch Cam MB back on, and it starts moving?
Link to 3D file
https://we.tl/t-ECuqYFQWoQ
Any fast help is very much appreciated.
When facing a hard deadlines (Xmas) it becomes quite frustrating to realize some elementary render stuff still doesn't work, more than a year after the GPU engine was first released.
See image for versioning.
Anyway, let me explain.
GPU engine, deforming meshes and camera motion blur has caused all sorts problems for a long time, which I first reported some months back.
https://forums.chaos.com/forum/v-ray...-3-3dsmax-2021
and, no, upping the geometry MB samples in the vray properties, or the camera render settings doesn't fix the issue!
The mesh errors becomes less obvious with more MB samples, but they still persist.
In this current example I have a Skinned Gnome preforming a simple walk cycle.
However when rendered with Camera motion blur on, flipped or missing areas starts to appear on the mesh at random intervals (network rendered).
See video example.
For reference have I included the exact same sequence rendered in CPU
And finally I'll show a secondary weird bug.
When rendering GPU but disabling camera motion blur, then the model won't acknowledge out of frame keyframe behavior?
Switch Cam MB back on, and it starts moving?
Link to 3D file
https://we.tl/t-ECuqYFQWoQ
Any fast help is very much appreciated.
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