When I render an animation, the object that is moving sometimes shows "dead" or gray polygons on its surface. For instance, I am rendering a 10 second clip and every few frames I have one where a random polygon on the character turns gray. The character has a very simple VRay Material assigned, just a color. I am rendering using Progressive. Any ideas how to fix this bug? Is bucket "safer"?
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gray polys, random texture issue rendering animation. VRay GPU Maya
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Are we talking about the grey spot below the duck's beak? Maybe you could send the scene via the contact form so we can troubleshoot it. Mention me and include a link to this thread in the message.
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