I have a scene with some 16K textures in it and I'd really like to be able to half-size them in some renders as VRay still refuses to keep textures loaded in GPU memory as it renders an animation, and the transfer process is taking multiple minutes every frame. As it stands, I can't input any number higher than 2048 into the max texture size field, which is much too small for my needs. Ideally, the textures would stay on the card, but that's never worked as far as I know. (Yes, all textures are in VRayBitmaps, all textures are in .tx format)
Help?
Help?
Comment