I have rendered these two images, nothing besides the render engine changed. Default render settings - Bucket - Noise threshold 0,05.
See this comparison.
The brightest of the two are the GPU rendered.
The difference in fullrez (15000x7500) render time is CPU 7 hours, and GPU 2 hours. (AMD Ryzen 5950X16core/64GB RAM/GTX 3090)
1: BUG - Please notice that the procedural noise map, set in world space in the displacement snow layer beneith the floor, change its appearance (seed) dependent on if its GPU vs. CPU.
2: Question - Why does the GPU generated appears to have more burnout. See particular around the left hand text on the back wall? which becomes hard to read.
3: Question - It seems that the GPU looses some refractions, in the machinery on the right hand side, near the back wall (becomes almost completely black)?
4: Oh' and one last thing. (not GPU related) Could you please make the VRay Instancer read the particle ID interger of tyFlow?
As far as I can tell, it is not currently possible to replicate the exact particles out of tyFlow with a VRay instancer. Only random or cycle/sequential is currently possible.
I have included the two pictures in better resolution for better local comparison.
Thank you
See this comparison.
The brightest of the two are the GPU rendered.
The difference in fullrez (15000x7500) render time is CPU 7 hours, and GPU 2 hours. (AMD Ryzen 5950X16core/64GB RAM/GTX 3090)
1: BUG - Please notice that the procedural noise map, set in world space in the displacement snow layer beneith the floor, change its appearance (seed) dependent on if its GPU vs. CPU.
2: Question - Why does the GPU generated appears to have more burnout. See particular around the left hand text on the back wall? which becomes hard to read.
3: Question - It seems that the GPU looses some refractions, in the machinery on the right hand side, near the back wall (becomes almost completely black)?
4: Oh' and one last thing. (not GPU related) Could you please make the VRay Instancer read the particle ID interger of tyFlow?
As far as I can tell, it is not currently possible to replicate the exact particles out of tyFlow with a VRay instancer. Only random or cycle/sequential is currently possible.
I have included the two pictures in better resolution for better local comparison.
Thank you
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