Being a bit of a fan of MultiMatteElement (not sure if there is a workaround for the following things?) there's a couple of issues I still notice on gpu that seem frustrating...
i) GPU MultiMatteElement is effected by camera vignetting? Shouldn't be. (Can been seen below.)
ii) On cpu if I pass an object id through refraction that is effecting 'all channels' this effecting all channels works for MultiMatteElement, but on gpu this doesn't work. Is there a workaround?
iii) MultiMatteElement Object id 0 shows up black - on cpu this will be coloured (blue above). Ironically this is how the VrayObjectID render element works too ... not only this but for both gpu and cpu I'm not sure what it is doing when it's 0/black - unless there's some utility to this kind of 'null' state that I'm not getting?
i) GPU MultiMatteElement is effected by camera vignetting? Shouldn't be. (Can been seen below.)
ii) On cpu if I pass an object id through refraction that is effecting 'all channels' this effecting all channels works for MultiMatteElement, but on gpu this doesn't work. Is there a workaround?
iii) MultiMatteElement Object id 0 shows up black - on cpu this will be coloured (blue above). Ironically this is how the VrayObjectID render element works too ... not only this but for both gpu and cpu I'm not sure what it is doing when it's 0/black - unless there's some utility to this kind of 'null' state that I'm not getting?
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