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distributed render - cards utilized not more than 30-50%

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  • distributed render - cards utilized not more than 30-50%

    i have two machines one with titan x cards and one with gtx1080ti cards (4 each) and i just happened to notice that distributed rendering, i've only done IPR so far, the cards are not utilized beyond 30-50%, maybe one jumps up to 60%. i'm doing brute force 3 bounces. i cant be sure when this happened, i did update vray for max about a week or two ago, but have not seen any updates since then (usually it says new version available in teh Frame Buffer Window, and i thought i saw that 2 days ago, but it has not reappeared the last couple of days.

    edit: when i turn off dist rendering, the cards on my main machine are hitting 100% every time they bounce up there.
    this is max 2022.

  • #2
    Hi s_gru

    Are you sure it is not a network bandwidth issue? could you share your settings for V-Ray GPU?
    How many render elements do you have in the scene?
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

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    • #3
      here's three screen shots. remote pc is on the left - main pc is on the right. i think the camera had some stupid blur feature on. anyway, the main pc is hitting 70% sometimes. the other screen shot is just the main pc without distributed rendering turned on at all. then finally there's the window that opens for settings in distributed rendering.

      i had set the map size to resize, i've not done that before, but this time i did and i turned it off. same GPU usage on both machines.

      i tried IPR with "bucket" rendering on GPU and that made no difference, in fact it rendered the IPR progressively.

      i left bucket enabled and switched to production render and BAM-O all GPUs were 100% utilized.

      I also have had brute force enabled for all of this, but i noticed in the vray GPU render server screen that it said bucket rendering is optimized for light cache not brute force. - in another thread i wondered why bucket rendering takes a LOT longer to render, i thnk i've tested it as being twice as long as brute force on just 1 machine.

      edit: yep, as soon as i switched to IPR again, utilization dropped on both machines whether using bucket with lightcache/brute or progressive. and like i said, bucket didn't seem to be bucket, it was progressive. i might not have known that's normal if it is normal.

      edit2: ah ok, so if i do progressive and production rendering, i get full utilization on both machines. so this seems to be limited to IPR only.

      edit3: no render elements & network in working order.
      Attached Files
      Last edited by s_gru; 03-02-2022, 10:16 AM.

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      • #4
        so just another update - any type of PRODUCTION rendering distributed between the two machines fully utilizes the GPU's on both machines. for fun, BUCKET w/Brute Force renders the scene in 6m19, PROGRESSIVE w/Brute Force renders in 5m 16s. PROGRESSIVE w/Brute Force renders in 8m 19s - on 1 machine only (GTX 1080ti machine aka "main").

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        • #5
          Thanks for the feedback s_gru it is very helpful to us

          I'm able to reproduce the low GPU usage with IPR on my machines. I will investigate and discuss with the developers

          And be assured that GPU usage in general is high priority to us, it is something I check regularly. There is an update to bucket mode coming soon, which should improve speed

          Best,
          Muhammed
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment

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