Hi Guys
With GPU, selecting a plane and using the toolbar's Matte Object button, results on shadows that are 100% white (solid) in GPU rendering. No matter if we use the VRayProperties or the MaterialWrapper, the result is the same.
With CPU on the other hand, the shadow correctly has a less "solid" look.
Both CPU and GPU produces the correct shape, its just the solidness of the shadow that is the issue on GPU
Easily reproducible with GPU. Make a plane, stick a box on it. Add vraysun and cam. Select plane and make matte. Render, then view alpha channel.
With GPU, selecting a plane and using the toolbar's Matte Object button, results on shadows that are 100% white (solid) in GPU rendering. No matter if we use the VRayProperties or the MaterialWrapper, the result is the same.
With CPU on the other hand, the shadow correctly has a less "solid" look.
Both CPU and GPU produces the correct shape, its just the solidness of the shadow that is the issue on GPU
Easily reproducible with GPU. Make a plane, stick a box on it. Add vraysun and cam. Select plane and make matte. Render, then view alpha channel.
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