Hi There,
Since updating to the latest release of Vray for Maya
V-Ray 5 for Maya, update 2.1
(v5.20.01 from Dec 16 2021)
We are experiencing errors where frames will not render due to the following error,
V-Ray error: [VUtils::VOptix::OptixPipelineWrapper::launch] 7050: OptiX error encountered in vray_optix7.cpp[320]. Error Code 7050
Which seems to be related to VRAM overusage? Unfortunately, I am not able to post the example scene here, but we can reproduce on a scene with a full CAD automotive model, rendering with motion blur. We have turned off displacement, subdivisions, and even texture mipmapping / resizing. Adaptive Lighting is on.
The failed frames only happen on machines with dual 2080TI's but the frames do render successfully on machines with RTX6000 or 3090 cards which have more VRam.
We have tried both bucket and light cache for the GI contribution but still have the same result. The scene is not unusually heavy, with a car driving over a vray Plane with a 4K concrete texture applied. This error has only started happening since we have upgraded to the latest version. I could downgrade, but then we have the issue of light textures not motion blurring correctly.
We have the latest nvidia driver as well as the last one 479 I think which Vray was verified on.
Here is an additional strange result. If we render locally to the VFB, the first time we hit render, we get the error and the render stops. The next time we hit render, the frame renders totally black and with the error. The third time we render, the render will render the full image, but still with the error. So this obviously fails on a farm / batch type render. This is the case on the 2080ti machines.
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: PTX max register count 128:128
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Building optimized CUDA kernel (1) for comp cap 7.5 for device 0...
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0.
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Compiling kernels for device NVIDIA GeForce RTX 2080 Ti
2022-02-18 19:31:24: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Optimized CUDA kernel assembled successfully
2022-02-18 19:31:24: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Total memory for device 0 : 11264 MB, free 6273 MB
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Building OptiX top level acceleration structure for device 0...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Compacting OptiX top level acceleration structure for device 0...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray warning: The bucket sampler with V-Ray GPU has optimal performance when used with Light Cache.
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using adaptive lights ver2
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Rendering image...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using 6 threads per GPU device
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using 6 threads per GPU device
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray warning: Num samples per thread reduced to 245856, rendering might be slower
2022-02-18 19:31:27: 0: WARNING: V-Ray error: [VUtils::VOptix::OptixPipelineWrapper::launch] 7050: OptiX error encountered in vray_optix7.cpp[320]. Error Code 7050
Thank you very much.
Since updating to the latest release of Vray for Maya
V-Ray 5 for Maya, update 2.1
(v5.20.01 from Dec 16 2021)
We are experiencing errors where frames will not render due to the following error,
V-Ray error: [VUtils::VOptix::OptixPipelineWrapper::launch] 7050: OptiX error encountered in vray_optix7.cpp[320]. Error Code 7050
Which seems to be related to VRAM overusage? Unfortunately, I am not able to post the example scene here, but we can reproduce on a scene with a full CAD automotive model, rendering with motion blur. We have turned off displacement, subdivisions, and even texture mipmapping / resizing. Adaptive Lighting is on.
The failed frames only happen on machines with dual 2080TI's but the frames do render successfully on machines with RTX6000 or 3090 cards which have more VRam.
We have tried both bucket and light cache for the GI contribution but still have the same result. The scene is not unusually heavy, with a car driving over a vray Plane with a 4K concrete texture applied. This error has only started happening since we have upgraded to the latest version. I could downgrade, but then we have the issue of light textures not motion blurring correctly.
We have the latest nvidia driver as well as the last one 479 I think which Vray was verified on.
Here is an additional strange result. If we render locally to the VFB, the first time we hit render, we get the error and the render stops. The next time we hit render, the frame renders totally black and with the error. The third time we render, the render will render the full image, but still with the error. So this obviously fails on a farm / batch type render. This is the case on the 2080ti machines.
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: PTX max register count 128:128
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Building optimized CUDA kernel (1) for comp cap 7.5 for device 0...
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0.
2022-02-18 19:31:23: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Compiling kernels for device NVIDIA GeForce RTX 2080 Ti
2022-02-18 19:31:24: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Optimized CUDA kernel assembled successfully
2022-02-18 19:31:24: 0: STDOUT: [2022/Feb/18|19:31:23] V-Ray: Total memory for device 0 : 11264 MB, free 6273 MB
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Building OptiX top level acceleration structure for device 0...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Compacting OptiX top level acceleration structure for device 0...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray warning: The bucket sampler with V-Ray GPU has optimal performance when used with Light Cache.
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using adaptive lights ver2
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Rendering image...
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using 6 threads per GPU device
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray: Using 6 threads per GPU device
2022-02-18 19:31:26: 0: STDOUT: [2022/Feb/18|19:31:26] V-Ray warning: Num samples per thread reduced to 245856, rendering might be slower
2022-02-18 19:31:27: 0: WARNING: V-Ray error: [VUtils::VOptix::OptixPipelineWrapper::launch] 7050: OptiX error encountered in vray_optix7.cpp[320]. Error Code 7050
Thank you very much.
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